{"id":21763,"date":"2020-07-08T20:03:24","date_gmt":"2020-07-08T20:03:24","guid":{"rendered":"https:\/\/pixovr.com\/?p=21763"},"modified":"2023-02-06T14:00:38","modified_gmt":"2023-02-06T19:00:38","slug":"enterprise-distribution-extended-reality-content","status":"publish","type":"post","link":"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/","title":{"rendered":"Enterprise Distribution of Extended Reality Content"},"content":{"rendered":"<p><span style=\"font-weight: 300;\">Enterprises are complex, requiring solid foundations to maintain their often far-reaching operations. Proper employee training is an important part of that foundation. Organizations must strike a balance between striving to meet individual employees\u2019 educational and training needs and the bigger picture of creating consistent operational standards across an entire workforce through <\/span><span style=\"font-weight: 300;\">enterprise distribution of extended reality content.<\/span><br><span style=\"font-weight: 300;\">At each level \u2014 whether it be for a certain location, department, management tier, or individual employee \u2014 there would ideally be targeted training programs to meet both individual and company-wide learning requirements.&nbsp;<\/span><br><span style=\"font-weight: 300;\">Enterprise runs most efficiently when its entire team is specially trained, and in line with its culture and organizational goals. From small businesses to worldwide enterprises, the key to quality training programs is to be able to create, manage, and distribute high-quality training resources \u2014 getting the right training into the hands of the right people at the right place and time.&nbsp;<\/span><br><span style=\"font-weight: 300;\">Establishing this level of consistency and accessibility in training can not only be achieved through the use of virtual and extended reality, (or \u2018XR\u2019, for short), technology, but indeed standardized and mastered.&nbsp;<\/span><br><span style=\"font-weight: 300;\">Let\u2019s explore the enterprise distribution of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) and how it strengthens business.<\/span><\/p>\n<h2><span style=\"font-weight: 300;\">Why XR works for enterprise training (and beyond)<\/span><\/h2>\n<p><span style=\"font-weight: 300;\">Virtual, Augmented, and Mixed Reality provides immersive training experiences comparable to live, instructor-led training in numerous respects, albeit often with differing objectives and practical applications. At a high-level, once developed and shared, VR, AR, or MR training can be done repeatedly, from anywhere in the world, without the physical risks or attendant costs of in-person training.<\/span><br><span style=\"font-weight: 300;\">From the features of VR, AR, and MR content and what they offer, to the various ways businesses are using them, let\u2019s explore the benefits of distributing XR content throughout an organization.<\/span><\/p>\n<h3><span style=\"font-weight: 300;\">XR content features<\/span><\/h3>\n<p><span style=\"font-weight: 300;\">Not only is the technology state-of-the-art, but so is the <\/span><a href=\"https:\/\/pixovr.com\/benefits-virtual-reality-training\/\"><span style=\"font-weight: 300;\">educational content<\/span><\/a><span style=\"font-weight: 300;\"> itself. Premium VR training, for instance, is developed by subject matter experts who combine realistic narratives with appropriate curriculum and present it in an extremely accessible, entirely virtual format.<\/span><br><span style=\"font-weight: 300;\">Learning time and comprehension are improved through <\/span><a href=\"https:\/\/pixovr.com\/immersive-learning-and-virtual-reality\/\"><span style=\"font-weight: 300;\">immersive experiences<\/span><\/a><span style=\"font-weight: 300;\"> where people are engaged on multiple sensory levels. In <\/span><a href=\"https:\/\/trainingindustry.com\/magazine\/nov-dec-2017\/the-rise-of-immersive-learning\/\"><span style=\"font-weight: 300;\">one study<\/span><\/a><span style=\"font-weight: 300;\"> it was reported that teaching through an educational text document resulted in scores of 87%, compared to scores of 94.5% when the same information was delivered via VR.&nbsp;<\/span><br><span style=\"font-weight: 300;\">Among participants, 90% said they would feel valued if an employer invested in VR tech for training purposes.<\/span><br><span style=\"font-weight: 300;\">At its foundation, VR (and other XR) content is meant to provide an immersive experience for its users, providing them with high-quality engagement opportunities that otherwise would be difficult to replicate. An ideal enterprise VR\/XR platform delivers value with each experience, and should provide highly useful functionality, such as the following:<\/span><span style=\"font-weight: 300;\"><br><\/span><\/p>\n<ul>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">Fully immersive and interactive 3D imagery<\/span><\/li>\n<li style=\"font-weight: 300;\"><a href=\"https:\/\/pixovr.com\/virtual-reality-training-as-a-group\/\"><span style=\"font-weight: 300;\">Multi-user<\/span><\/a><span style=\"font-weight: 300;\"> capability&nbsp;<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">Scenario randomization<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">Replicated physics and real-world tools<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">Simulated behavioral consequences<\/span><\/li>\n<li style=\"font-weight: 300;\"><a href=\"https:\/\/mediawiki.middlebury.edu\/FMMC0282\/AAA_Games\"><span style=\"font-weight: 300;\">AAA game<\/span><\/a><span style=\"font-weight: 300;\"> quality photorealistic environments<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">Real-time reporting and <\/span><a href=\"https:\/\/pixovr.com\/training-effectiveness-of-vr\/\"><span style=\"font-weight: 300;\">data analytics<\/span><\/a><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 300;\">How VR and other XR tools are being used<\/span><\/h3>\n<p><span style=\"font-weight: 300;\">VR and other XR training can <\/span><a href=\"https:\/\/images.idgesg.net\/assets\/2020\/05\/idc_technology20evolution20and20use20case20expansion20drive20virtual20realtiy20growth20in20the20enterprise.pdf\"><span style=\"font-weight: 300;\">improve processes and engagement<\/span><\/a><span style=\"font-weight: 300;\"> for <\/span><a href=\"https:\/\/pixovr.com\/when-to-use-vr-training\/\"><span style=\"font-weight: 300;\">various enterprise needs<\/span><\/a><span style=\"font-weight: 300;\">, including recruiting, onboarding, field training, and even monitoring equipment or developing new products and machinery.<\/span><br><span style=\"font-weight: 300;\">There are <\/span><a href=\"https:\/\/www.worldpipelines.com\/business-news\/18052020\/globaldata-alternative-reality-ripe-for-enterprise-adoption\/\"><span style=\"font-weight: 300;\">many examples<\/span><\/a><span style=\"font-weight: 300;\"> of how AR\/VR are being used across the value chains of various industries. This includes <\/span><a href=\"https:\/\/www.dbusiness.com\/tech-mobility-news\/royal-oaks-pixo-vr-creates-virtual-reality-training-for-natural-gas-industry\/\"><span style=\"font-weight: 300;\">energy and utilities<\/span><\/a><span style=\"font-weight: 300;\">, <\/span><a href=\"https:\/\/pixovr.com\/virtual-reality-for-construction-training\/\"><span style=\"font-weight: 300;\">construction<\/span><\/a><span style=\"font-weight: 300;\">, and <\/span><a href=\"https:\/\/www.cnn.com\/2020\/04\/21\/tech\/vr-training-coronavirus\/index.html\"><span style=\"font-weight: 300;\">healthcare<\/span><\/a><span style=\"font-weight: 300;\"> sectors.<\/span><br><span style=\"font-weight: 300;\">According to a <\/span><a href=\"https:\/\/enterprisetalk.com\/featured\/enterprise-adoption-rate-of-ar-and-vr-witnessing-significant-increase\/\"><span style=\"font-weight: 300;\">survey from Grid Raster<\/span><\/a><span style=\"font-weight: 300;\">, 91% of tech enterprises are already using or are planning to adopt augmented or virtual reality technology. The survey found the following top use cases of AR\/VR among enterprises that have already adopted it:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">26% use it to train employees<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">60% use it to virtually supplement labor on production floors<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">53% use it for conducting virtual customer visits<\/span><\/li>\n<li style=\"font-weight: 300;\"><span style=\"font-weight: 300;\">53% use it for virtual design and product engineering<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 300;\">Why VR and XR are ideal for enterprise training distribution<\/span><\/h2>\n<p><span style=\"font-weight: 300;\">As <\/span><a href=\"https:\/\/www.forbes.com\/sites\/theyec\/2020\/03\/10\/how-virtual-reality-is-impacting-enterprise-training\/#346f973a3704\"><span style=\"font-weight: 300;\">many companies<\/span><\/a><span style=\"font-weight: 300;\"> adopt VR training technology, they often hit barriers that keep them from implementing the training across their entire company. With a <\/span><a href=\"https:\/\/pixovr.com\/what-an-ideal-vr-platform-looks-like\/\"><span style=\"font-weight: 300;\">VR\/AR platform<\/span><\/a><span style=\"font-weight: 300;\">, businesses can deploy, use, and scale XR training content with more accessibility than ever before.<\/span><br><span style=\"font-weight: 300;\">An XR distribution and analytics platform works similarly to a <\/span><a href=\"https:\/\/pixovr.com\/the-power-of-a-vr-content-management-system\/\"><span style=\"font-weight: 300;\">content management system<\/span><\/a><span style=\"font-weight: 300;\">, in that you can manage your own existing content, but also license new, \u201coff-the-shelf\u201d content, or content developed by third parties. With easier access&nbsp; to VR, AR, or MR content, you can customize and assign training programs (and numerous other XR applications), as well as track training engagement and performance. This can all be done within one secure, user-friendly, cloud-based control center.<\/span><\/p>\n<h3><span style=\"font-weight: 300;\">VR, AR, and MR platforms make content instantly accessible<\/span><\/h3>\n<p><span style=\"font-weight: 300;\">Once you have VR or other XR content that is ready to distribute, you can create, edit, and manage permissions for each employee\u2019s user profile.<\/span><br><span style=\"font-weight: 300;\">Permission-based content can be provisioned to thousands of individual headsets or other devices within a fleet. From there, each user verifies their profile through a simple authentication process, ensuring the right content securely goes to the right people, right away.<\/span><br><span style=\"font-weight: 300;\">Users can then download and start using VR, AR, or MR content instantly, from any location, making it easier than ever to reach all corners of an enterprise with properly developed and monitored resources, empowering administrators to \u201cturn on\u201d or \u201cturn off\u201d XR titles with a simple point-and-click process.<\/span><\/p>\n<h3><span style=\"font-weight: 300;\">Scale VR training and other applications to improve performance<\/span><\/h3>\n<p><span style=\"font-weight: 300;\">With access to VR training and other XR applications from anywhere in the world, employees can be immersed in interactive, realistic 3D environments, as individuals or as teams.<\/span><br><span style=\"font-weight: 300;\">For training, no longer is travel required for instructors or trainees, and high-risk exercises can be practiced without danger to employees, improving worker safety and reducing liability. VR training and other scenarios can be randomized to mimic the unpredictability of daily work or repeated to solidify previous training and enhance depth of knowledge.&nbsp;<\/span><br><span style=\"font-weight: 300;\">These <\/span><a href=\"https:\/\/elearningindustry.com\/virtual-reality-training-vr-boost-employee-performance\"><span style=\"font-weight: 300;\">experiential learning opportunities<\/span><\/a><span style=\"font-weight: 300;\"> save costs and time, and improve productivity and communication, which then improves the overall health and profitability of a business.<\/span><br><span style=\"font-weight: 300;\">According to a <\/span><a href=\"https:\/\/twittertechnews.com\/virtualreality\/xr-industry-insight-report-2019-2020-featuring-oculus-rift-htc-vive-intel-nvidia-and-more\/\"><span style=\"font-weight: 300;\">2019-2020 report<\/span><\/a><span style=\"font-weight: 300;\">, 93% of enterprise users said that VR had a positive impact on their business. In the <\/span><a href=\"https:\/\/enterprisetalk.com\/featured\/enterprise-adoption-rate-of-ar-and-vr-witnessing-significant-increase\/\"><span style=\"font-weight: 300;\">GridRaster survey<\/span><\/a><span style=\"font-weight: 300;\">, 61% said leveraging AR\/VR has resulted in a 20% cost savings. That\u2019s serious money.<\/span><br><span style=\"font-weight: 300;\">As employees, clients, and even customers train, communicate, or collaborate using VR, AR, or MR content, enterprises can track their engagement with subject matter using real-time, in-depth session data using a custom dashboard. Over time, that data can be leveraged to better understand how an organization is interacting with its audience \u2014 and where it could use improvement.<\/span><\/p>\n<h2><span style=\"font-weight: 300;\">How can you optimize the enterprise distribution of your VR, AR, or MR content?<\/span><\/h2>\n<p><span style=\"font-weight: 300;\">Widespread use of extended reality applications can lead to greater alignment across all aspects of an enterprise\u2019s organizational needs. With the PIXO platform, you can master consistent and widespread training, as well as things like pre-construction visualization, immersive simulations of surgeries and other medical simulations, virtual tours to, say, a hotel, or a company headquarters \u2014 and everything in between.&nbsp;<\/span><br><span style=\"font-weight: 300;\">If you\u2019re interested in learning more about XR content distribution for enterprise, <\/span><a href=\"https:\/\/pixovr.com\/contact\/\"><span style=\"font-weight: 300;\">reach out to us<\/span><\/a><span style=\"font-weight: 300;\"> and let\u2019s start a conversation.<\/span>&nbsp;<\/p>\n\n<div class=\"cta-block\">\n\t<div class=\"cta-block-row\">\n\t\t<div class=\"lc\">\n\t\t\t<div class=\"lc-content\">\n\t\t\t\t<div class=\"lc-logo\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/pixovr.com\/wp-content\/uploads\/pixoapex.png\" alt=\"PixoApex\">\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-headline\">\n\t\t\t\t\t<h2>Request a demo today.<\/h2>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-text\">\n\t\t\t\t\tSee how Apex\u2122 can manage your XR content globally with one cloud-based solution.\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-button\">\n\t\t\t\t\t\t\t\t\t\t<a class=\"btn-1 btn th-btn btn-standard-primary btn-orange\" href=\"https:\/\/pixovr.com\/contact\/\" target=\"\">Request Demo<\/a>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"rc\">\n\t\t\t<div class=\"rc-image\">\n\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/pixovr.com\/wp-content\/uploads\/screenshot.png\" alt=\"PIXO Apex dashboard\">\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"image-overlay\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/pixovr.com\/wp-content\/uploads\/vr-headset.png\" alt=\"VR Headset\">\n\t\t<\/div>\n\t<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Enterprises are complex, requiring solid foundations to maintain their often far-reaching operations. Proper employee training is an important part of that foundation. Organizations must strike a balance between striving to meet individual employees\u2019 educational and training needs and the bigger &hellip; <a href=\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\">Read More<\/a><\/p>\n","protected":false},"author":11,"featured_media":21764,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","footnotes":""},"categories":[326],"tags":[],"class_list":["post-21763","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-enterprise-vr"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Enterprise Distribution of Extended Reality Content - PIXO VR<\/title>\n<meta name=\"description\" content=\"To obtain the benefits of training and other applications, efficient enterprise distribution of extended reality content is needed.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Enterprise Distribution of Extended Reality Content - PIXO VR\" \/>\n<meta property=\"og:description\" content=\"To obtain the benefits of training and other applications, efficient enterprise distribution of extended reality content is needed.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\" \/>\n<meta property=\"og:site_name\" content=\"PIXO VR\" \/>\n<meta property=\"article:published_time\" content=\"2020-07-08T20:03:24+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-02-06T19:00:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/pixovr.com\/wp-content\/uploads\/stephan-sorkin-NN9HQkDgguc-unsplash-scaled-1.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"801\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Thomas MacDonald\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Thomas MacDonald\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\"},\"author\":{\"name\":\"Thomas MacDonald\",\"@id\":\"https:\/\/pixovr.com\/#\/schema\/person\/52c1a70c7128057abb55bc701d228821\"},\"headline\":\"Enterprise Distribution of Extended Reality Content\",\"datePublished\":\"2020-07-08T20:03:24+00:00\",\"dateModified\":\"2023-02-06T19:00:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\"},\"wordCount\":1192,\"image\":{\"@id\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/pixovr.com\/wp-content\/uploads\/stephan-sorkin-NN9HQkDgguc-unsplash-scaled-1.jpg\",\"articleSection\":[\"Enterprise VR\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\",\"url\":\"https:\/\/pixovr.com\/enterprise-distribution-extended-reality-content\/\",\"name\":\"Enterprise Distribution of Extended Reality Content - 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