{"id":21561,"date":"2019-10-21T07:00:22","date_gmt":"2019-10-21T07:00:22","guid":{"rendered":"https:\/\/pixovr.com\/?p=21561"},"modified":"2023-02-06T14:05:18","modified_gmt":"2023-02-06T19:05:18","slug":"how-virtual-reality-suits-different-learning-styles","status":"publish","type":"post","link":"https:\/\/pixovr.com\/how-virtual-reality-suits-different-learning-styles\/","title":{"rendered":"How Virtual Reality Suits Different Learning Styles"},"content":{"rendered":"\n<p><span style=\"font-weight: 400;\">One of the most frequently cited challenges for training managers and departments is the ability to deliver their training in an even, uniform way that works for all their students and trainees. One reason why this can be so difficult is the issue of differing learning styles. Put simply, we don\u2019t all learn the same way, so what works best for one trainee may not work for another.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">However, advances in virtual reality technology have opened the doors to a whole new way to train diverse groups of people with equally diverse learning styles \u2014 simultaneously. For some reference, there are four primary learning styles \u2014 visual, auditory, reading\/writing, and kinesthetic \u2014 which are driven by three of our main senses: <\/span><a href=\"https:\/\/journal.alt.ac.uk\/index.php\/rlt\/article\/view\/2140\/2418\"><span style=\"font-weight: 400;\">sight, sound, and touch<\/span><\/a><span style=\"font-weight: 400;\">. <\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Virtual reality can aid in teaching mixed groups because it provides <\/span><i><span style=\"font-weight: 400;\">all three types of sensory output<\/span><\/i><span style=\"font-weight: 400;\">.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">In fact, this \u201call of the above\u201d sensory approach to learning with VR has caught the attention of the U.S. Department of Education, which is currently exploring ways to use the technology to help those with learning disabilities and high-functioning autism in schools nationwide. In late 2018, the Office of Special Education and Programs announced <\/span><a href=\"https:\/\/variety.com\/2018\/digital\/features\/voiss-interview-vr-hmd-1203086576\/\"><span style=\"font-weight: 400;\">it was investing $2.5 million<\/span><\/a><span style=\"font-weight: 400;\"> in a program called VOISS, (\u2018Virtual Reality Opportunities to Implement Social Skills\u2019), intended to leverage VR to help improve those students\u2019 abilities to interact and communicate.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Yet despite its promise as a training tool, and evident enthusiasm about its prospects to improve students\u2019 learning experience, VR has yet to be integrated into traditional classroom environments on a mass scale.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">In 2016, a<\/span><a href=\"https:\/\/insights.samsung.com\/2016\/06\/27\/teachers-ready-for-virtual-reality-in-education\/\"><span style=\"font-weight: 400;\"> Samsung survey<\/span><\/a><span style=\"font-weight: 400;\"> of both educators and students revealed that, while using VR as a learning tool seemed intuitive, few had actually leveraged the technology:<\/span><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><span style=\"font-weight: 400;\">While 85% of teachers felt that VR would be useful in the classroom, only 2% were currently using it in any form.&nbsp;<\/span><\/li>\n\n\n\n<li><span style=\"font-weight: 400;\">93% of both students and teachers were excited at the thought of using a VR headset for learning.&nbsp;<\/span><\/li>\n<\/ol>\n\n\n\n<p><span style=\"font-weight: 400;\">However, as advances in VR hardware and software steadily drive price points down and make set-up and deployment easier than ever, widespread adoption of VR for teaching and training grows nearer every day. And it\u2019s no surprise as to why there\u2019s so much excitement. With its multi-layered approach to learning, there\u2019s something in the technology for everyone.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Below are just a handful of specific examples for different kinds of learning styles.<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"font-weight: 400;\">VR for Visual Learners<\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400;\">VR has unique advantages for visual learners, who can watch a process or procedure as it\u2019s being demonstrated, move around freely at different angles to witness the behaviors and nuances of a virtual object, and absorb visual material through an immersive 3D experience.<\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Some natural applications for visual learners working in a variety of fields might include:&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><b>Health Care:<\/b><span style=\"font-weight: 400;\"> observing a complicated surgical procedure, or equally important but less complex health care tasks, such as day-to-day nursing duties<\/span>\n<p>&nbsp;<\/p>\n<\/li>\n\n\n\n<li><b>Public Safety:<\/b><span style=\"font-weight: 400;\"> examining containers, labels, or transport vessels to determine what kind of hazardous materials may be present as First Responders arrive at a vehicle accident<\/span><span style=\"font-weight: 400;\"><br><\/span><\/li>\n<\/ul>\n\n\n\n<p><b>Construction:<\/b><span style=\"font-weight: 400;\"> off-site engineers working in Building Information Management (BIM) can see the same build at the same phase of completion as on-site foremen<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"font-weight: 400;\">VR for Auditory Learners<br><\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400;\">VR can also help trainees across industries who need to leverage auditory communication, both as part of their daily jobs, and as their optimal learning style, including:<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><b>Energy &amp; Public Utilities:<\/b><span style=\"font-weight: 400;\"> in multi-user VR Training using VoIP (Voiceover Internet Protocol), gas operations trainees can communicate with one another about a suspected natural gas leak, as well as relay and receive spoken information to and from (real or simulated) supervisors<\/span>\n<p>&nbsp;<\/p>\n<\/li>\n\n\n\n<li><b>General Industry:<\/b><span style=\"font-weight: 400;\"> when performing a standard maintenance procedure, trainees can hear ambient noise, specific alerts, or sounds made by equipment that better simulate their fast-paced jobsites and keep them engaged in their tasks<\/span><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"font-weight: 400;\">VR for Kinesthetic Learners<\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400;\">VR can be invaluable for learners who need to be able to physically manipulate objects to understand them fully.&nbsp;<\/span><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><b>Manufacturing:<\/b><span style=\"font-weight: 400;\"> VR can be an incredibly useful tool for training in the use of specialized equipment or used to teach lab or industrial safety, turning mistakes into learning opportunities <\/span>\n<p>&nbsp;<\/p>\n<\/li>\n\n\n\n<li><b>Architecture &amp; Engineering:<\/b><span style=\"font-weight: 400;\"> builders, architects, or innovators, can use VR to explore, manipulate, and adjust scale models, helping create a better understanding of layout, stress points, etc.<\/span>\n<p>&nbsp;<\/p>\n<\/li>\n\n\n\n<li><b>Skilled Trades:<\/b><span style=\"font-weight: 400;\"> plumbers, electricians, and other tradespersons can benefit from VR training to help them figure out system footprints, resolve space issues, and more in a virtual landscape&nbsp;<\/span><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"font-weight: 400;\">Benefits of VR for education and training<\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400;\">For those who learn in multiple ways simultaneously \u2014 which is most of us \u2014 VR is an obvious choice and improvement over traditional forms of training. The sensory input provided by VR can deliver an immersive experience that puts the learner in an ideal, active position for absorbing \u2014 and recalling \u2014 crucial information.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Further, with improvements in more mobile, standalone VR hardware technology, when it comes to spatial and environmental challenges, \u201cmatter doesn\u2019t matter\u201d nearly as much anymore, with VR Training now capable of being delivered anywhere at any time. And by creating an entire immersive world, VR can completely eliminate distractions. <\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Distraction-free learning means a student or trainee can focus entirely on the subject at hand. Without outside interference, students learn faster and with improved accuracy. Increases in<\/span><a href=\"https:\/\/pixovr.com\/study-virtual-reality-training-better-for-retention\/\"><span style=\"font-weight: 400;\"> recall accuracy<\/span><\/a><span style=\"font-weight: 400;\"> alone prove-out VR\u2019s efficacy as a training tool.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">The ability to create unique, precisely tailored learning environments is one of the most significant selling points for VR. You can turn practically any location large enough to take a handful of steps in each direction into an ideal virtual classroom.<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span style=\"font-weight: 400;\">Looking to the future: overcoming hurdles to adoption<\/span><\/h2>\n\n\n\n<p><span style=\"font-weight: 400;\">Historically, the main barrier to VR\u2019s wider adoption as an enterprise training tool has been the cost of software and hardware, followed by questions of implementation and a lack of available content. However, research, time, and indeed, vision are finally resolving these hurdles. <\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">Price points for individual VR hardware setups are steadily dropping from several thousand dollars to several hundred. Additionally, tetherless, standalone VR headsets are becoming available that make leveraging the technology a far less daunting prospect for new users. Finally, those with the software know-how have begun to crack the code on how to scale content creation to meet the growing demand of customers.&nbsp;<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">The VR market is anticipated to grow to $150 billion by the end of next year alone. <\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\"><br><\/span><span style=\"font-weight: 400;\">VR\u2019s unique ability to lend itself to all learning styles makes it a shoo-in for technologically advanced thinkers, and its increasing availability and affordability are now putting it squarely within the reach of the mainstream. Training facilities are adopting VR tech in even higher numbers year over year, and VR\u2019s ability to provide fast, easy-to-absorb information across various learning scenarios makes it a productive, profitable tool for major corporations.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">VR may be the biggest single learning disruptor for the current generation, fundamentally changing the way skills and decision-making are taught.&nbsp;<\/span><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\"><div class=\"cta-block\">\n\t<div class=\"cta-block-row\">\n\t\t<div class=\"lc\">\n\t\t\t<div class=\"lc-content\">\n\t\t\t\t<div class=\"lc-logo\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/pixovr.com\/wp-content\/uploads\/PIXO-Logo-e1657561079641.png\" alt=\"PIXO VR logo\">\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-headline\">\n\t\t\t\t\t<h2>PIXO Has Improved VR Management to One Easy Step<\/h2>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-text\">\n\t\t\t\t\tAs VR training becomes more prevalent in enterprise, one of the leading issues users have identified is how complicated managing the training seems. With PIXO, VR management has been simplified to just one easy step.\t\t\t\t<\/div>\n\t\t\t\t<div class=\"lc-button\">\n\t\t\t\t\t\t\t\t\t\t<a class=\"btn-1 btn th-btn btn-standard-primary btn-orange\" href=\"http:\/\/www.pixovr.com\/#form\" target=\"_blank\">Click Here<\/a>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"rc\">\n\t\t\t<div class=\"rc-image\">\n\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/pixovr.com\/wp-content\/uploads\/DSC_6243-1.png\" alt=\"Pico Headset\">\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"image-overlay\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"\" alt=\"\">\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>One of the most frequently cited challenges for training managers and departments is the ability to deliver their training in an even, uniform way that works for all their students and trainees. One reason why this can be so difficult &hellip; <a href=\"https:\/\/pixovr.com\/how-virtual-reality-suits-different-learning-styles\/\">Read More<\/a><\/p>\n","protected":false},"author":18,"featured_media":21562,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","footnotes":""},"categories":[326],"tags":[],"class_list":["post-21561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-enterprise-vr"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Virtual Reality Suits Different Learning Styles - PIXO VR<\/title>\n<meta name=\"description\" content=\"VR can provide three types of sensory output needed primary learning styles - visual, auditory, reading\/writing, and kinesthetic.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pixovr.com\/how-virtual-reality-suits-different-learning-styles\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Virtual Reality Suits Different Learning Styles - 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